Green Gamers

Monday, February 26, 2007

Sly 3 Review

Well, I did indeed beat Sly 3, and only a day or two after that first post. As I said, it was one of those rare games that grabbed me by the nuts and wouldn't let go until I beat it. My initial impressions were pretty right on; this is a damn good game.

But there are some small clarifications I would like to make. I said that the missions were widely varied, but uniformly fun. They were indeed widely varied, but not quite uniformly fun. With such an assortment of missions, I suppose it's inevitable that some would not quite live up to the others. That's not to say that there were any stinkers (I can't remember any bad ones in particular), but some just weren't as inspired as the rest.

I would also like to confirm that my complaint about too much storytelling was indeed confined to the very beginning of the game. Later on, there are longer and multi-part missions that serve to extend the time in between cutscenes.

On further playing the game, I did find one more flaw. Since you spend the bulk of the game trying to recruit members for your gang, each level is centered around some goal you have to complete for them. In each mission, you find out what that character wants, then Bentley (your brainy turtle buddy) sets up a plan to accomplish that goal. You do a bunch of missions, then get a cut-scene where you find out what else you have to do, and then you do a bunch more missions. Eventually, it felt a bit like I was on a treadmill.

But, like everything negative I have to say about this game, there is a definite upside. First, each character you recruit is interesting, both as a character and to play as, so you have a very real incentive to hop on that treadmill. And second, the missions you take on to accomplish that goal are great, so it's hard to mind too much. In particular, the last mission of a given stage is typically a complex operation involving your entire team. These multi-member, multi-part missions tend to be the most interesting, exciting, well-excecuted and memorable moments of the game.

I could go on about the things I loved about this game, but it's really not necessary. The very minor issues I've listed are about the only things that are not perfect. The rest is simply great. This is one of the most well-designed, most imaginative and just plain fun games I've ever played.

8.5

-Joule

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