Nintendo's Innovation
recently, i believe at CES, Reggie Fils-Aime (nintendo's vp in charge of marketing in the US) basically challenged nintendo's competitors by claiming that in the video-game industry the credo is "innovate or die." this was coupled with what i found to be a rather bold assertion: that in the coming generation, nintendo is the only company really innovating, the others are just giving you more of the same. i found this comment very interesting and would like to discuss nintendo's next-gen plans and how they relate to innovation as well as to the plans of their competitors.
let me preface all that i am going to say with this statement: i have great respect for nintendo, for all they have done for the industry, for the innovations they have brought, for their constant pursuit of excellence. i want them to succeed on the next-gen stage and i want developers to embrace the revolution and its controller in order to bring us some truly innovative experiences. it is only us, the gamers, that will benefit.
i also need to say that i realize it may not be true that Reggie thinks nintendo is the only company innovating. it is his job to make it sound like nintendo is the only company doing anything right. but just this once, i am going to hold a marketing representative responsible for their claims and see what comes of it.
now for my take on the situation.
i think there are three ways in which nintendo is attempting to innovate and thereby draw in both new and old customers: they are bucking the industry trend of assuming the next-generation of games (and therefore conosles) have to be represent a huge leap graphically and auditorily. their console will be a great deal less powerful than either the 360 or ps3. i read on game daily the opinion that the latter two will be neck and neck in terms of graphics whereas the revolution will seem like a ps2 being compared to an xbox. this seems a highly generous evaluation of the revolution's power as the 360 is in most ways 4 times as powerful as the original xbox while the revolution will only be about 2 times as powerful as the gamecube (and according to sony, the ps3 will be 32 times as powerful as the ps2...but we all already knew that when sony lies, they like to lie big). given this, i think we can expect to see beautiful games on the revolution, but for those of us who really want to experience the beauty possible during the coming generation, one of the other two consoles will be the way to go.
nintendo made the decision that the revolution would be markedly less powerful than its competitors so that they could also sell it for less. in doing so, they are attempting to appeal to the people who think video gaming is becoming too expensive.
in addition to this strategy, nintendo's focus seems to be less on improving the presentation of games and more on changing the way we interact with games. this is where the new controller and the next innovation comes in. nintendo is attempting to appeal to those people who typically aren't gamers and to those who enjoyed games when there was a d-pad and two buttons, but who got lost along the way and now suffer from spasms of interface anxiety everytime they look at a modern controller. the revolution controller is an exciting idea that could really change the way games are played and something which (if successful) may end up being copied by everyone else.
and finally, nintendo is making available through online downloads the games from nes, snes, and n64.
now, the question we must ask is not how innovative is all this, but in what way is it innovative?
i think the problem with nintendo's approach is that they assume both that innovation really is all that important in this industry and that what the other companies are doing isn't innovative. the former: people don't necessarily crave something new and fresh all the time. in fact the general public is much more likely to embrace what is old and familiar. they just want bigger, better, louder. look at the movie industry and how many carbon copy movies it puts out that still do well. sure it has been hitting some difficulties lately, but it would be hard to deny it was a strong run. likewise, people will eventually get tired of the same game being released year after year with minor improvements, but not before that franchise sells a hell of alot of games (cough...madden). i'm sure nintendo is quite aware of the power of familiarity considering the extent to which they use (or overuse) mascots like mario. i'm certainly not encouraging a lack of innovation or the overuse of successful formulas, simply pointing out that the options aren't as clear cut as "innovate or die."
the latter: just because the advancements made by the other companies seem less bold and striking (or maybe just less touted as being the next big innovation), it does not mean they are not innovative. microsoft does a great job of recognizing which technologies will be embraced and successful. they know that these technologies will continue moving forward and advancing, all the while becoming more ubiquitous, more a part of our daily lives. they gambled big on xbox live, but how much of a gamble was it really. they knew online gaming had a big market, and they were pretty damn sure broadband connections were going to become increasingly common as the internet evolved into a consistent undercurrent of modern life. their foresight definitely paid off and now xbox live is a huge selling point for the 360. as for nintendo, they were of the opinion that people didn't want to play online but, instead, wanted to hook their gameboys up to their consoles (good call nintendo). this time around microsoft is guessing that HDTVs (and to a lesser extent surround sound) are going to become more common, so a big part of getting the most out your 360 is having these technologies available to you. sony is making the same bet and even upping the ante by including a built in blu-ray player in the ps3. sure its going to be absurdly expensive, but it'll be the cheapest b-r player around and you can bet that's a selling point (just like the dvd capabilities of the ps2). nintendo, on the other hand, is not offering a console designed to take advantage of the recent advances in home entertainment. the revolution is not a monster graphics and sound rig (or even one that plays regular dvd's), because nintendo doesn't think the average person has the money to afford (or willingness to buy) all of extra technology required to really appreciate the capabilities of the other consoles. well, i hope that works out for you nintendo, but i dont think it's looking good.
of course, they are correct in thinking that only the hardcore gaming crowd will shell out the cash for an HDTV and surround sound just to enjoy the best possible gaming experience. and nintendo is trying to return gaming to the masses, so they don't want to appeal only to this crowd. the thing they don't seem to realize is that people (in general) aren't buying HDTVs and surround sound so that they can play games. they are buying them because people interested in home entertainment will always want to get the next great thing (and those not interested in it won't be buying any video game consoles anyway). it is not only gamers that are making HDTVs into a successful new technology, it's everyone. technologies like these are only going to become more and more a part of our lives (the same way tvs, and computers did). i have read that HDTVs are the biggest advance in television since colorization. well, if that is the case, then lets construct a hypothetical situation using this knowledge.
it's sometime around the mid 1950's. game consoles have been around for awhile, but have been playing in black and white only (because color tvs are just starting to become popular). despite this, nintendo's gameplan for the next-generation is to release a console (meant to stay on the market for around 5 years) that is heavily targeted towards use on black and white tvs because thats what people have now and because they don't think people are interested enough in gaming to buy a color tv. little do they know that they are right, most people aren't that interested in games. they are, however, definitely that interested in owning color tvs.
now, this plan doesn't exactly sound like progressive thinking to me. in fact, it seems to assume that the present state of home entertainment technology will remain stagnant in the coming years, and this is a gross miscalculation. as much as nintendo can claim to be the masters of innovation, i believe there weakness is their apparent inability to recognize how progress and innovations made in the general technological realm can be used to drive the progress of their own product. they used cartridges when cds were a better choice, little disks that made it impossible to use the gamecube as a dvd player, didn't offer even the possibility of internet connectivity, and now they are denying the increasing prevalence of HD as a product supported by the average consumer. at times it seems like they make these choices just to be different from everyone else, just to be the weird artsy kid who is strangely intruiging but who isn't very popular because the other guys on the block are bigger, stronger, better looking and more sociable. but from a business perspective, this isn't an enviable persona to embody. or maybe they just live in what can be referred to as the nintendo bubble, a magical land where it will forever be the mid to late 80's, where kids never grow up and mature, and where the same character can be reused in 60% of your first-party games over a span of 20 years without becoming tiresome. in this place the proliferation of technologies like computers and the internet is a fairy tale and tvs will never advance beyond the color zenith with the massive rear end squatting in the corner. nintendo is phenomenal at innovating within this bubble, at coming up with ways to keep things fresh despite the technological constraints. but these innovations lack a sense of what's really going on with technology. unfortunately in the real world, nintendo's competitors understand the trends behind technological evolution and how to take advantage of them in order to appeal to the best possible cross-section of consumers. and i submit this is (at least a large part of) why nintendo is now trapped in a corner, forced to watch as the console war it used to dominate plays out beyond its reach. but its not all bad... at least their little corner has fairy dust and magic mushrooms to keep them entertained.
lets just take a breather now and remember that i respect nintendo alot and will be buying a revolution. its just that i don't agree with many of their decisions. and on that note...
nintendo also decided the revolution would not include any media functions other than gaming. bad idea. the pure functionality of the 360 is damn fine innovation if you ask me. i use it all the time for things other than playing games (if you care, read joule's 360 post to find out more). i don't even watch tv anymore because the 360 is always on. even if i dont feel like playing one of the games i bought (which is rarely) there are so many other things i can do. the 360 is my stereo, movie player, online store, telephone, chat room, etc... its not just about gaming. its about functionality. e.g. i plug my i-pod into the 360, make a playlist, and then make myself dinner to a kick-ass soundtrack playing beautifully through my surround sound setup. then, while eating, i'll watch some episodes of family guy or the game/movie trailer i just downloaded. and when i'm finished i play a game or two of geometry wars before doing the dishes. when alone and not intellectually inclined or horny, the 360 is how i entertain myself, period. and with the inclusion of an i-tunes like service, and any other online download services that will be available in the future for the ps3 (and maybe the 360 as well), this trend towards increased functionality will only continue. i know nintendo realizes that increased functionality is good innovation as soon the ds will be able to browse the web in addition to acting as a language tutor and a cookbook. it may just be that nintendo thinks people dont want to do the aforementioned 360 things with their consoles (trust me, they do). or they may just think such pledian innovation is below them. but, the most likely culprit is that they realize people will only need one of these highly functional consoles and don't want to go head-to-head with the big boys. but whatever nintendo's reasons for shunning an innovative approach to the roles consoles can play in our lives, the truth is that in the next-generation and those to follow, consoles will become more and more the center of our entertainment universe. and that, in my humble opinion, is fuckin innovation baby.
thankfully, foregoing any changes in how we interact with our consoles and deciding to make a machine that is only good for playing games(?!?) isn't nintendo's only innovation. the other reasons the company feels justified in criticizing microsoft and sony for their lack of fresh ideas, are the revolution's controller and its classic games library. i personally fail to see how the latter (offering 20 year old games for a price when they can easily be played for free on an emulator) is innovative at all. nintendo has kept itself going for a long time by using its tried and true franchises (mario, zelda,...) and i will be the first the say that they put out quality games making use of these franchises. but you better believe that it is because these games are consistently good that people stay true to them and keep coming back for more. if all of the mario games that nintendo put out (and that's alot of games) began to suck, you can bet people would lose their fondness for mario pretty quickly. e.g. nobody but the most diehard fanboys or the terribly uninformed buy sonic games anymore. sure they would fondly remember the old days of mario and when they got to play one of the older mario games it would be a nostalgic thrill.... for about 5 minutes, at which point they would realize how much better games have become and these so called "classic" games would feel like playing an abashed game of doctor when you could be having sex.
my point is this, franchise loyalty is based on the continuing quality of that franchise, not on nostalgia. even though they may talk about how fantastic the original super mario brothers is (was), people won't enjoy it the way they did when they were kids. nostalgia can make you think a game is incredible, but it is the quality of the game that keeps you playing. these classic games were fantastic for their time, but it's no longer their time and when compared to what we have now it becomes obvious that their only appeal is a nostalgic one, making them not much more than a distraction. so yeah, people will want to play these old games, and people will be excited by them, and all of my friends who dont play games anymore will be stoked that they can play the only games they seem to have respect for (the ones that entertained them when they were 10). but, having experienced what we have, and knowing what is possible in gaming, these games will lose their nostalgic appeal very quickly. count on it. and while everyone is spending their time finding this out, trying to decide whether to run left or right on their scrolling screen, i'll be relishing the startling intensity and realism of COD2 or the white-knuckle, heart-pounding thrill ride that is burnout revenge. come see me when you realize the truth.
so who exactly does this appeal to? surely not the kids of today who have grown up with their own set of classic games. the adult gamers of now? yeah, but the appeal is severely limited for all but an extremely select group. non-gamers? they'll be excited about it, but will soon realize that, like so many other things they did when they were young, these games used to seem a whole lot bigger and better. and then maybe all those people who lost touch with games somewhere along the way will realize just how fantastic a beautiful, simple to control game like geometry wars really is. all the benefits of modern gaming with no interface anxiety.
now for the controller. yes, it is damn innovative. i think alot of incredible things will be done with it. i think it will be copied by the other game companies (sony already has plans to use something similar for the ps2, and rumor has it the webcam for the 360 will be able to judge distance and movement). i think the changes it brings will allow non-gamers to enjoy modern games again because they won't have to deal with all the buttons and can interact much more intuitively. but do i think it is the greatest innovation of this coming generation? no. that honor belongs to all of the ways in which the 360 and the ps3 will invade my life and make everything more convenient, more accessible, and more about the way i want it (not to mention a buttload prettier and better sounding). the revolution is innovative as hell (because of its controller), but so are the 360 and the ps3. that being so, i feel it is safe to say that the revolution is poised to change the way we game, but the 360 has already changed the way i live. so Reggie, i guess we will have to wait and see whose innovation pays off, and whose just ends up getting ripped off.
how will these "innovations" affect sales you ask? here's my opinion.
will the lower price be a selling point: probably. nintendo fanboys will buy one regardless of cost, but the price will probably be a big reason i buy one. the lower price won't persuade non-gamers because of the console's lack of non-gaming functionality and because, unlike the also innovative ds, the revolution is not a handheld, play anytime, distraction that allows you to play with cute puppies. you cannot play the revolution during your commute, or while standing in line. it is an actual console and in order to play it you must use time you could spend doing something else. this is a scary and foreign concept to non-gamers (and the difference between how the ds and the revolution will succeed with this market is evidence that nintendo just has a knack for handhelds that they lack for consoles). gamers will buy the revolution, but only gamers who have enough money for both a revolution and one of the big two (because they will want to be able to play the better looking/sounding versions of multiplatform games), and only if it has some (really) good exclusives. it may sell very well with the half-gamer crowd, but who cares about them....they're just lame.
will the classic games be a selling point: only for fanboys who would have bought the console anyway. regular gamers will realize that if you really want to play these games you can use an emulator making the purchase of a console a silly expenditure. and though the thought of playing goldeneye online makes even my cold heart flutter with warm excitement, after a short time with it i'm pretty sure most people will simply realize how good some of the more recent online fps's are as well as recognizing the massive strides the genre has made since... and they will come crawling back, tail bewteen there legs, ashamed for having ever doubted the newer generation. in short, i feel bad for any regular gamers who get sucked into buying a revolution for its classic games. i just hope for their sake that alot of good new games will come out for the console so they don't end up thinking it was a waste of money. nongamers will be happy that the games are available (until they get bored), but not happy enough to spend the money or risk being labelled a video gamer.
will the controller be a selling point: only if it is used well, and only for gamers. non-gamers will like that it makes games accessible and will probably enjoy alot of the titles more than most other recent games, but not enough to warrant a console puchase. theyll just mooch off their gaming friends. but, if sucessful, the controller idea will spread and you can bet it will be copied. this, however, will probably just lead to nintendo taking a big hit it terms of sales because once their product is copied, it will probably also be improved, or at the very least the 360 and ps3 versions will offer the same versatility with more technologically advanced games. this would make the revolution a pretty tough sell.
-Asano
let me preface all that i am going to say with this statement: i have great respect for nintendo, for all they have done for the industry, for the innovations they have brought, for their constant pursuit of excellence. i want them to succeed on the next-gen stage and i want developers to embrace the revolution and its controller in order to bring us some truly innovative experiences. it is only us, the gamers, that will benefit.
i also need to say that i realize it may not be true that Reggie thinks nintendo is the only company innovating. it is his job to make it sound like nintendo is the only company doing anything right. but just this once, i am going to hold a marketing representative responsible for their claims and see what comes of it.
now for my take on the situation.
i think there are three ways in which nintendo is attempting to innovate and thereby draw in both new and old customers: they are bucking the industry trend of assuming the next-generation of games (and therefore conosles) have to be represent a huge leap graphically and auditorily. their console will be a great deal less powerful than either the 360 or ps3. i read on game daily the opinion that the latter two will be neck and neck in terms of graphics whereas the revolution will seem like a ps2 being compared to an xbox. this seems a highly generous evaluation of the revolution's power as the 360 is in most ways 4 times as powerful as the original xbox while the revolution will only be about 2 times as powerful as the gamecube (and according to sony, the ps3 will be 32 times as powerful as the ps2...but we all already knew that when sony lies, they like to lie big). given this, i think we can expect to see beautiful games on the revolution, but for those of us who really want to experience the beauty possible during the coming generation, one of the other two consoles will be the way to go.
nintendo made the decision that the revolution would be markedly less powerful than its competitors so that they could also sell it for less. in doing so, they are attempting to appeal to the people who think video gaming is becoming too expensive.
in addition to this strategy, nintendo's focus seems to be less on improving the presentation of games and more on changing the way we interact with games. this is where the new controller and the next innovation comes in. nintendo is attempting to appeal to those people who typically aren't gamers and to those who enjoyed games when there was a d-pad and two buttons, but who got lost along the way and now suffer from spasms of interface anxiety everytime they look at a modern controller. the revolution controller is an exciting idea that could really change the way games are played and something which (if successful) may end up being copied by everyone else.
and finally, nintendo is making available through online downloads the games from nes, snes, and n64.
now, the question we must ask is not how innovative is all this, but in what way is it innovative?
i think the problem with nintendo's approach is that they assume both that innovation really is all that important in this industry and that what the other companies are doing isn't innovative. the former: people don't necessarily crave something new and fresh all the time. in fact the general public is much more likely to embrace what is old and familiar. they just want bigger, better, louder. look at the movie industry and how many carbon copy movies it puts out that still do well. sure it has been hitting some difficulties lately, but it would be hard to deny it was a strong run. likewise, people will eventually get tired of the same game being released year after year with minor improvements, but not before that franchise sells a hell of alot of games (cough...madden). i'm sure nintendo is quite aware of the power of familiarity considering the extent to which they use (or overuse) mascots like mario. i'm certainly not encouraging a lack of innovation or the overuse of successful formulas, simply pointing out that the options aren't as clear cut as "innovate or die."
the latter: just because the advancements made by the other companies seem less bold and striking (or maybe just less touted as being the next big innovation), it does not mean they are not innovative. microsoft does a great job of recognizing which technologies will be embraced and successful. they know that these technologies will continue moving forward and advancing, all the while becoming more ubiquitous, more a part of our daily lives. they gambled big on xbox live, but how much of a gamble was it really. they knew online gaming had a big market, and they were pretty damn sure broadband connections were going to become increasingly common as the internet evolved into a consistent undercurrent of modern life. their foresight definitely paid off and now xbox live is a huge selling point for the 360. as for nintendo, they were of the opinion that people didn't want to play online but, instead, wanted to hook their gameboys up to their consoles (good call nintendo). this time around microsoft is guessing that HDTVs (and to a lesser extent surround sound) are going to become more common, so a big part of getting the most out your 360 is having these technologies available to you. sony is making the same bet and even upping the ante by including a built in blu-ray player in the ps3. sure its going to be absurdly expensive, but it'll be the cheapest b-r player around and you can bet that's a selling point (just like the dvd capabilities of the ps2). nintendo, on the other hand, is not offering a console designed to take advantage of the recent advances in home entertainment. the revolution is not a monster graphics and sound rig (or even one that plays regular dvd's), because nintendo doesn't think the average person has the money to afford (or willingness to buy) all of extra technology required to really appreciate the capabilities of the other consoles. well, i hope that works out for you nintendo, but i dont think it's looking good.
of course, they are correct in thinking that only the hardcore gaming crowd will shell out the cash for an HDTV and surround sound just to enjoy the best possible gaming experience. and nintendo is trying to return gaming to the masses, so they don't want to appeal only to this crowd. the thing they don't seem to realize is that people (in general) aren't buying HDTVs and surround sound so that they can play games. they are buying them because people interested in home entertainment will always want to get the next great thing (and those not interested in it won't be buying any video game consoles anyway). it is not only gamers that are making HDTVs into a successful new technology, it's everyone. technologies like these are only going to become more and more a part of our lives (the same way tvs, and computers did). i have read that HDTVs are the biggest advance in television since colorization. well, if that is the case, then lets construct a hypothetical situation using this knowledge.
it's sometime around the mid 1950's. game consoles have been around for awhile, but have been playing in black and white only (because color tvs are just starting to become popular). despite this, nintendo's gameplan for the next-generation is to release a console (meant to stay on the market for around 5 years) that is heavily targeted towards use on black and white tvs because thats what people have now and because they don't think people are interested enough in gaming to buy a color tv. little do they know that they are right, most people aren't that interested in games. they are, however, definitely that interested in owning color tvs.
now, this plan doesn't exactly sound like progressive thinking to me. in fact, it seems to assume that the present state of home entertainment technology will remain stagnant in the coming years, and this is a gross miscalculation. as much as nintendo can claim to be the masters of innovation, i believe there weakness is their apparent inability to recognize how progress and innovations made in the general technological realm can be used to drive the progress of their own product. they used cartridges when cds were a better choice, little disks that made it impossible to use the gamecube as a dvd player, didn't offer even the possibility of internet connectivity, and now they are denying the increasing prevalence of HD as a product supported by the average consumer. at times it seems like they make these choices just to be different from everyone else, just to be the weird artsy kid who is strangely intruiging but who isn't very popular because the other guys on the block are bigger, stronger, better looking and more sociable. but from a business perspective, this isn't an enviable persona to embody. or maybe they just live in what can be referred to as the nintendo bubble, a magical land where it will forever be the mid to late 80's, where kids never grow up and mature, and where the same character can be reused in 60% of your first-party games over a span of 20 years without becoming tiresome. in this place the proliferation of technologies like computers and the internet is a fairy tale and tvs will never advance beyond the color zenith with the massive rear end squatting in the corner. nintendo is phenomenal at innovating within this bubble, at coming up with ways to keep things fresh despite the technological constraints. but these innovations lack a sense of what's really going on with technology. unfortunately in the real world, nintendo's competitors understand the trends behind technological evolution and how to take advantage of them in order to appeal to the best possible cross-section of consumers. and i submit this is (at least a large part of) why nintendo is now trapped in a corner, forced to watch as the console war it used to dominate plays out beyond its reach. but its not all bad... at least their little corner has fairy dust and magic mushrooms to keep them entertained.
lets just take a breather now and remember that i respect nintendo alot and will be buying a revolution. its just that i don't agree with many of their decisions. and on that note...
nintendo also decided the revolution would not include any media functions other than gaming. bad idea. the pure functionality of the 360 is damn fine innovation if you ask me. i use it all the time for things other than playing games (if you care, read joule's 360 post to find out more). i don't even watch tv anymore because the 360 is always on. even if i dont feel like playing one of the games i bought (which is rarely) there are so many other things i can do. the 360 is my stereo, movie player, online store, telephone, chat room, etc... its not just about gaming. its about functionality. e.g. i plug my i-pod into the 360, make a playlist, and then make myself dinner to a kick-ass soundtrack playing beautifully through my surround sound setup. then, while eating, i'll watch some episodes of family guy or the game/movie trailer i just downloaded. and when i'm finished i play a game or two of geometry wars before doing the dishes. when alone and not intellectually inclined or horny, the 360 is how i entertain myself, period. and with the inclusion of an i-tunes like service, and any other online download services that will be available in the future for the ps3 (and maybe the 360 as well), this trend towards increased functionality will only continue. i know nintendo realizes that increased functionality is good innovation as soon the ds will be able to browse the web in addition to acting as a language tutor and a cookbook. it may just be that nintendo thinks people dont want to do the aforementioned 360 things with their consoles (trust me, they do). or they may just think such pledian innovation is below them. but, the most likely culprit is that they realize people will only need one of these highly functional consoles and don't want to go head-to-head with the big boys. but whatever nintendo's reasons for shunning an innovative approach to the roles consoles can play in our lives, the truth is that in the next-generation and those to follow, consoles will become more and more the center of our entertainment universe. and that, in my humble opinion, is fuckin innovation baby.
thankfully, foregoing any changes in how we interact with our consoles and deciding to make a machine that is only good for playing games(?!?) isn't nintendo's only innovation. the other reasons the company feels justified in criticizing microsoft and sony for their lack of fresh ideas, are the revolution's controller and its classic games library. i personally fail to see how the latter (offering 20 year old games for a price when they can easily be played for free on an emulator) is innovative at all. nintendo has kept itself going for a long time by using its tried and true franchises (mario, zelda,...) and i will be the first the say that they put out quality games making use of these franchises. but you better believe that it is because these games are consistently good that people stay true to them and keep coming back for more. if all of the mario games that nintendo put out (and that's alot of games) began to suck, you can bet people would lose their fondness for mario pretty quickly. e.g. nobody but the most diehard fanboys or the terribly uninformed buy sonic games anymore. sure they would fondly remember the old days of mario and when they got to play one of the older mario games it would be a nostalgic thrill.... for about 5 minutes, at which point they would realize how much better games have become and these so called "classic" games would feel like playing an abashed game of doctor when you could be having sex.
my point is this, franchise loyalty is based on the continuing quality of that franchise, not on nostalgia. even though they may talk about how fantastic the original super mario brothers is (was), people won't enjoy it the way they did when they were kids. nostalgia can make you think a game is incredible, but it is the quality of the game that keeps you playing. these classic games were fantastic for their time, but it's no longer their time and when compared to what we have now it becomes obvious that their only appeal is a nostalgic one, making them not much more than a distraction. so yeah, people will want to play these old games, and people will be excited by them, and all of my friends who dont play games anymore will be stoked that they can play the only games they seem to have respect for (the ones that entertained them when they were 10). but, having experienced what we have, and knowing what is possible in gaming, these games will lose their nostalgic appeal very quickly. count on it. and while everyone is spending their time finding this out, trying to decide whether to run left or right on their scrolling screen, i'll be relishing the startling intensity and realism of COD2 or the white-knuckle, heart-pounding thrill ride that is burnout revenge. come see me when you realize the truth.
so who exactly does this appeal to? surely not the kids of today who have grown up with their own set of classic games. the adult gamers of now? yeah, but the appeal is severely limited for all but an extremely select group. non-gamers? they'll be excited about it, but will soon realize that, like so many other things they did when they were young, these games used to seem a whole lot bigger and better. and then maybe all those people who lost touch with games somewhere along the way will realize just how fantastic a beautiful, simple to control game like geometry wars really is. all the benefits of modern gaming with no interface anxiety.
now for the controller. yes, it is damn innovative. i think alot of incredible things will be done with it. i think it will be copied by the other game companies (sony already has plans to use something similar for the ps2, and rumor has it the webcam for the 360 will be able to judge distance and movement). i think the changes it brings will allow non-gamers to enjoy modern games again because they won't have to deal with all the buttons and can interact much more intuitively. but do i think it is the greatest innovation of this coming generation? no. that honor belongs to all of the ways in which the 360 and the ps3 will invade my life and make everything more convenient, more accessible, and more about the way i want it (not to mention a buttload prettier and better sounding). the revolution is innovative as hell (because of its controller), but so are the 360 and the ps3. that being so, i feel it is safe to say that the revolution is poised to change the way we game, but the 360 has already changed the way i live. so Reggie, i guess we will have to wait and see whose innovation pays off, and whose just ends up getting ripped off.
how will these "innovations" affect sales you ask? here's my opinion.
will the lower price be a selling point: probably. nintendo fanboys will buy one regardless of cost, but the price will probably be a big reason i buy one. the lower price won't persuade non-gamers because of the console's lack of non-gaming functionality and because, unlike the also innovative ds, the revolution is not a handheld, play anytime, distraction that allows you to play with cute puppies. you cannot play the revolution during your commute, or while standing in line. it is an actual console and in order to play it you must use time you could spend doing something else. this is a scary and foreign concept to non-gamers (and the difference between how the ds and the revolution will succeed with this market is evidence that nintendo just has a knack for handhelds that they lack for consoles). gamers will buy the revolution, but only gamers who have enough money for both a revolution and one of the big two (because they will want to be able to play the better looking/sounding versions of multiplatform games), and only if it has some (really) good exclusives. it may sell very well with the half-gamer crowd, but who cares about them....they're just lame.
will the classic games be a selling point: only for fanboys who would have bought the console anyway. regular gamers will realize that if you really want to play these games you can use an emulator making the purchase of a console a silly expenditure. and though the thought of playing goldeneye online makes even my cold heart flutter with warm excitement, after a short time with it i'm pretty sure most people will simply realize how good some of the more recent online fps's are as well as recognizing the massive strides the genre has made since... and they will come crawling back, tail bewteen there legs, ashamed for having ever doubted the newer generation. in short, i feel bad for any regular gamers who get sucked into buying a revolution for its classic games. i just hope for their sake that alot of good new games will come out for the console so they don't end up thinking it was a waste of money. nongamers will be happy that the games are available (until they get bored), but not happy enough to spend the money or risk being labelled a video gamer.
will the controller be a selling point: only if it is used well, and only for gamers. non-gamers will like that it makes games accessible and will probably enjoy alot of the titles more than most other recent games, but not enough to warrant a console puchase. theyll just mooch off their gaming friends. but, if sucessful, the controller idea will spread and you can bet it will be copied. this, however, will probably just lead to nintendo taking a big hit it terms of sales because once their product is copied, it will probably also be improved, or at the very least the 360 and ps3 versions will offer the same versatility with more technologically advanced games. this would make the revolution a pretty tough sell.
-Asano
